Title: NathanialsEnd Source revision: https://mythcommunity.miraheze.org/w/index.php?oldid=91075 Contributors: https://mythcommunity.miraheze.org/wiki/NathanialsEnd?action=history License: https://creativecommons.org/licenses/by-sa/4.0/ unless otherwise noted {{Myth_Template|title1=[https://www.roblox.com/users/193635214/profile NathanialsEnd]|image1=NathanialsEnd1.png|caption1=The current avatar of NathanialsEnd|activity=Inactive|join_date=December 11th, 2016|place_visits=72K+|role=Myth by Association|affiliations=[[Littlenathanial]]}} '''NathanialsEnd''' is a [[:Category:Popular Myths|popular myth]], best known for their game "[https://www.roblox.com/games/824440270 Nathanial's End]" and their association with [[Littlenathanial]]. They created their account in December 2016 and began development on their game in May 2018. Their game consists of several triggers and teleports, with a few subgames for the player to find. == Biography == Due to the abstract nature of NathanialsEnd's game, it is very hard to create a coherent story from it. It is believed that this game was supposed to be the end of Littlenathanials' story, and was used to lead players to the account [[132431132]], the confirmed last account in the Littlenathanial mythology. There are some theories about the meaning of this game, which can be found later on this page (see the [[NathanialsEnd#Theories|Theories]] section for more information). == History == NathanialsEnd joined Roblox on the 11th of December, 2016. Despite this, it would appear that NathanialsEnd was not active at all until May 2018, when they began development on their main game "Nathanial's End". On the 20th of May, 2018, "Nathanial's End" was created, although six days before this, a decal was uploaded to the accounthttps://create.roblox.com/store/asset/802412181?assetType=Decal&externalSource=www. This appears to be a vignette used in the game. Later on the 20th, yet another one of these decals was uploaded, with five more being uploaded on the 21st. After this, it can be roughly tracked that development began in May, continued throughout June and August, ending in September with the creation of the last subgame "[https://www.roblox.com/games/1046226085/Entry Entry]". During this time, NathanialsEnds' t-shirt was also uploaded, on the 18th of June, and [https://create.roblox.com/store/asset/854030739?assetType=Decal&externalSource=www yet another decal] would also be uploaded. At some point, Littlenathanial would favorite "Nathanial's End", bringing the game to myth hunters' attention. Since the creation of the game, it has received many updates but none of much significance. Notably, in 2022, after the audio privatization update, six audios were uploaded onto NathanialsEnd, with these being reuploads of the audios previously used in these places. There have also been more places created on NathanialsEnd, although none of these hold any significance. ==Appearance== Unlike most other Nathanial accounts, NathanialsEnd's avatar consists of "Medium red" colored arms and legs, a "Dusty rose" colored torso and a "Light orange" colored head. They still use the Littlenathanial t-shirt accessory, with their upload being called "[https://www.roblox.com/catalog/872068688 .]" ==Personality and Traits== Due to never having been seen in game, it is unknown how NathanialsEnd acts. == Games== ===[https://www.roblox.com/games/824440270 Nathanial's End]=== Nathanial’s End is a game that revolves largely around the usage of invisible triggers, invisible parts which need to be touched in order for more parts of the map to appear and teleporters to different places. The game randomly assigns each person who plays one of five maps to explore. These five all have their own triggers, teleports and appearances. Due to the servers not being one player, this can give the appearance that players that are not on the same map as you are floating. '''''Walkthrough warning, please attempt to hunt before viewing, click "Show More" to view.'''''
===Lost Island=== Upon spawning in Nathanial's end, there should be a grass island with 4 tiny parts surrounding it. The player will have to walk straight towards a stone block with a hole in it. The player must touch it. Once the Player has touched it, a new part of the island will appear on the left of the island. It will have a statue holding a pole. The Player must walk over to the newly activated part. Once the Player has walked up the stone stairs, to activate the next trigger the player has to go behind the statue and move side to side. Once the player has activated the trigger, there should be an island to the right of the spawn. The player will now have to go towards the newly activated island. Upon entering the new part, the player will turn and walk to the right. The player will now see five stone blocks with holes in them, and if they look to the left they’ll see a rock. The player will have to go walk behind the rock, close to the edge, and the trigger will activate. The player will now see a new part attached on the back of the island. Once the player has made it to the front of the new part, they’ll have to take a left turn, jump over, go up the stairs, turn right. The player will now see a weirdly shaped rock, the trigger will activate when the player goes behind the weirdly shaped rock and touches the outer corner. A new part will be seen right beside the player, the player will now see tons of stone rocks that are shaped in a door and runes. If the player looks to their right they’ll see a few tiny islands attached to the main island. To activate the next trigger, the player needs to go to the farthest one and jump on top of it. The player will now see a passageway to a broken stone house. The player must walk around the walls inside the house until a temple appears above spawn. The player will have to jump off into the water from the back of the broken house. The player will be teleported to a temple, there will be four windows facing each direction. The player will need to find the window that’s facing the broken stone house. Once the player has found that window, they’ll need to climb into the window and jump off into the water. The player will spawn in a game called Lost. The player will have to go through a maze. The player will turn left over towards a gate. This gate will be open and it will lead the player into the maze. The player will need to zoom out and look for a crystal, this crystal will help you unlock the next part of the maze. Once the player has clicked the crystal, they’ll need to go to the other side of the maze and look for an open gate. Once the player has reached and gone through the open gate, they will need to look for the open gate that should be on the opposite side of the maze and go through it. Once the player is out of the maze, they’ll need to go up the stone stairs that’s on the left. Once the player walks up the stairs, they’ll need to face the right side and walk on the thin edge. Eventually the player will find a door inside the wall. The player will need to walk down the long hallway. Once the player has arrived at the stone stairway, the player will need to walk up the stairs. Once they’re finally outside, the player will need to turn right or left. The player will need to get to the other side of the map. Whilst walking, it will turn to night and the screen will start flashing. Once the player gets near the other side, the flashing stops, it turns to day again and they can see 3 numeral numbers, 1..3..2. ===Fall Island=== This is a walkthrough of how to get to Fall Island, through Nathanial’s End. When the player joins, they should spawn on a green section of the map, and there will be an orange/brown type colour grass in front of you. When the player walks forward, there is a gravestone looking shape on the brown/orange grass. Go behind it and it will trigger another island to form, East from the player’s  starting point. Walk onto this new island and if the player looks over the edge, there is a small platform sticking out of the ground. Stand on this tiny sticking out block and a new platform will appear. This next island is a thin line of grass, then goes left and right into different directions, the walkway is a thin passage, so be careful not to fall. The player can walk on both of these islands, but nothing happens until they go onto another platform on the side of the new island. There are two trees here, go to the higher up tree and go around to the back of it. This will make another platform appear, over at the other side of the map. This platform has a castle type shape, and when the player climbs up to the top, they need to turn round and jump off (behind the statue) . This teleports the player and takes them to “Fall”. In Fall, the player needs to wait 20-25 mins for something to happen. Over these minutes, the building will start to fall apart and become unanchored. This building is floating in the air and has a ladder inside leading to an upstairs platform. The screen has a square shaped filter over it + the music will speed up/slow down and get distorted overtime. The screen will start to light up/flash. Outside of this floating building, the player can jump into a secret cave with a crystal inside. This cave is not that visible, they need to find it going along the walls on each side of the building. The player can click the crystal, all this does it speed up music/change brightness. After that, Fall has been completed. ===Black box=== Upon spawning, the player will find themselves on a black box in the middle of the sea with seemingly nothing else around. The trigger for the next part of the map is behind and to the right of the direction the player spawns in. Walking around that corner for a while, they will eventually hit the trigger and can move on to the next part. The next part will appear at the front of the player’s spawning direction. It starts with a narrow staircase, leading down to a small island with two black trees and some black grass. Walking past them, the player will continue down another narrow pathway and onto a second, smaller island with some more black grass and what looks to be a dead black tree. Circling around this black tree will activate the next part of the area. The next part consists of yet another narrow pathway leading to a small island. The island has some more black grass and another black tree. There is another narrow pathway branching off of this, leading to a sudden stop. Circling the tree on this island will activate the next part. The next part starts at the end of the abruptly-stopping pathway, widening it slightly at the end. This leads to another small staircase and then a fairly long walkway with nothing but more grass on it with dead trees appearing at the sides. At the end of this walkway, there is a portal. The player must walk into the portal. They will soon be teleported to the game “One day”. After teleporting, the player spawns in a black room with a single doorway out. Travelling outside, the player is greeted with a bridge leading to another building. Looking around, they can see more identical bridges to more identical buildings. After they walk the bridge and enter the next building, they need to look at the ceiling. There are three thin crystals hanging from the ceiling. One is brighter than the other two. The player needs to click this to reveal a moving block to the right of the entrance which will slide away to grant access to the next building. Going through this new entry will lead the player to another black room. The room contains nothing but a doorway and the moving block, which will shut itself shortly after being opened. They need to walk through the next doorway, across another bridge and into the next building. The next building contains nothing but a ladder. The player must go up the ladder and outside again. They will be greeted with an empty space with a staircase leading to another building. They must go into this new building and travel out of the doorway, onto yet another bridge. They must travel across this bridge and into the next building where they will be teleported to yet another building. The building the player is teleported to is higher up than the previous few they have been in. Once again, it has nothing but a doorway leading out to a bridge. They must travel across the bridge, reaching the last building. Upon entering this building, everything behind the player will vanish and there will be no way to leave without dying. Inside the building, three numbers appear in the form of roman numerals. These three numbers are one, three and two. ===Soul Island=== When the player joins Nathanials End, they will spawn in a box with a black fence around them. The ground is checkered white and grey with purple coral. This looks like a scene underwater. (The player can see bubbles from where they stand too.) In total, there are 6 pairs of corals on this spawn. One of these is a trigger for something. The one closest left, and the smallest out of the 2 you will see. (Or to make it easier, the player has to stand on all the corals until they find the right one) What spawns is a stone platform going out to some small stairs and more purple blocks at the top. The player has to walk up this stone platform, to the very end with the purple blocks. Stand on the left block (or both of them, it will still work). This will trigger something at the other end of the checkered spawn. What will spawn is another platform with more purple blocks and coral at the end, nearly identical to the other one. The only difference is differently placed fences, coral, purple blocks and a tall stone tower. The player has to walk onto this new platform, and the corals in the corner are the next trigger. This will trigger a new stone path (looks like a wall) from where the player is, going straight up from beside them with a few stairs to progress higher up. Then the path turns left and then ends. As the player walks up this stone path/wall, there is another stone block right under the stairs that sticks out to both sides. The player has to stand on the right side of this block, and the next trigger appears. Standing on the stone block, this has extended the stone path/wall out a bit, so the player can walk further. This extended stone wall looks like it is split into 3. (this has added to the wall’s length, making there be an end to it.) The extended wall has gaps in between each block and in the middle of them too. But this will not cause a problem, as it is easy to get over them. At the end of this new walkway, there are more checkered tiles and some coral. The player has to stand on these and a new platform will appear behind them. This is a gate, around this gate there is a fence and some of the ground is purple. The player has to go to the end of the gate, and jump off right behind it. This will take them to the game “Soul”. Soul is representing a dark soul, as the player can see as  they join the game. The game is dark and gloomy and has hardly any lighting. There is a house floating up and down, too. There is no more sub games after this, this is just some more things included in “Soul”: Walk into the house, it is dark inside and the player can see a roblox figure with no arms or legs. There is another room in this house, which has no lighting. The player has to walk in there and it will take them to another place in this game, which is a hallway. This hallway is poorly lit, on the sides of this hallway are blocks which are most likely stone, and vines coming from the roof. Also, the screen has a checkered pattern, which the player can see similar patterns to in “Soul Island” in “Nathanial’s End”. This is the end of the walkthrough to get to the  game “Soul”. ===Entry Island=== Upon spawning, the player will find themselves on a purely white island with tall, white trees and their madly elongated roots which spread around the island. The sea is also white and there is a dark fog. The first trigger can be found in one of the corners. In the direction they face on spawn, they need to go to the left corner in front of them and hop down onto the small corner ledge. This should trigger the next part. The next part begins with a pathway, branching off from the main island. It leads to what appears to be a complex of similar, white houses. The player must walk up the staircases and must then instead continue forward instead of going up the last staircase. They will drop down onto a thin path into another house. There, they must walk into the front, left corner. The next part will be activated at the bottom of the staircases. The next part that is activated is a straight bridge to a small piece of land with what seem to be barriers surrounding it. The player must walk over the bridge to the small piece of land and go into the front, right corner. This will activate the next part next to you. The next part consists of a longer bridge leading to another small piece of land which has yet another bridge leading to a slightly larger piece of land. The player needs to walk across the first bridge and to the first piece of land. They must then walk along the second bridge to the second piece of land. On here, they must turn right to face the sea and then jump off the edge. They will teleport to Entry in a few seconds. Entry is a monochromatic place with the one colour being present generally being white. Occasionally bodies seem to throw themselves to the floor from the air. Once in Entry, the player will most likely spawn in a higher area than they should. They should reset to fix this problem or just jump down. They must find crystal-like structures that teleport them to different areas. The first crystal can be found by going into the back, right corner of the direction the player faces when spawning (all spawns are the same direction). They must go up the small set of stairs and into the doorway on the right wall. Here they will see a crystal. They must touch it and then they will be teleported up. The player will spawn on a bridge-like structure that resembles the staircases from before. From here, they must use the doorways and hallways to traverse to the opposite corner on the same level. They must enter one of the two doorways and they will see another crystal. They must go up to it and touch it again to be teleported again. This time, the player will spawn in one of the inverted sections of the map. There will be upside down staircases and doorways. From here, the player must go right from the direction they should be facing. They must continue until they spot a hole in the wall adjacent to them. They should enter the hole. In here, there is an odd room with pillar-like structures littering the place. There is seemingly nothing else in the room. Shift Lock glitching your camera to look outside the room will let you see a second area in Entry which you cannot get to without exploits. This is the end.
==Theories== *'''Littlenathanial is dead / coma induced at this time.''' **The games may be distorted flashbacks of previous memories he’s had **The games are fairly surreal, suggesting that the journey most likely isn’t happening in reality. **Nathanial’s “End” suggests the end of Nathanial, his death. *'''Each island represents the type of person you are.''' **Lost - representing being lost in your emotion **Soul -  representing a dark soul **Entry -  representing daydreaming **Fall -  representing falling apart **One day - Representing a nightmare or depression ==Trivia== *NathanialsEnd has both the "Bombastic" and "Gold" Crown of O's. ==Gallery== {{TBA}} ==References== [https://www.roblox.com/users/193635214/profile NathanialsEnd's Roblox Profile] [https://docs.google.com/document/d/1gaK1Wcw-8p-ZuVuaYxRKZnn48SqMAkf0R2M8n95D9AM/edit?usp=sharing RMH Investigation Report: Nathanial's End] ==Further Reading== [[Littlenathanial]] [[132431132]] [[Category:Inactive Myths]] [[Category:Golden Era Myths]] [[Category:Littlenathanial Related]] [[Category:Concinnity Related]] [[Category:Trigger Myths]] [[Category:Popular Myths]] [[Category:Myth by Association]] [[Category:Abstract Myths]]