' There is no point in living if you cannot remember the life you lived"— Quote from Virosluda's about section.Virosluda is a myth known primarily for their game "Days After Midnight", which was released in late-2024. and gained substantial popularity around the start of 2025. They created their account in mid-2020 and have been somewhat active since releasing their game. Their story is about a man's troubling life and eventual end.
Biography
Early Life and Childhood
Virosluda was the only child of a fairly normal family. Although the mother was caring and tried to raise him as best she could, the father seemed rather distant. There aren’t many instances presented in the game of the father before his brain significantly deteriorates; he is, however, depicted in one moment looking off into the distance, further away from the mother and Virosluda, indicating a possible side of neglect or an early sign of the illness that would eventually take his life.
The family, however stable it might’ve been, had clear problems with alcoholism, which likely stemmed more from the father’s side. Virosluda likely developed a fear of his father because of it, which wasn’t helped by the fact that they also had a habit of smoking.
As if the neglect from his father wasn’t enough, his brain would later start to deteriorate. The mother, concerned for her husband’s current state (and possibly also a victim of domestic abuse), tried to call the authorities to inform them of his current state. By this point, his brain had significantly deteriorated, severely altering his behavior and causing him to attack his wife, nearly killing her in the process. Virosluda, who had been watching the whole time, was traumatized by this event, something which fueled a sort of “disgust for the weak” in him.
This event heavily impacted Virosluda’s perception of those whom he deemed to be “weak”, something that would later haunt him when he tried to run away from his demons. He blamed his mother for having made the call to institutionalize his father, but was also disgusted and ashamed by his mental state.
Teenage Years and Adulthood
Traumatized and frustrated by the events that had happened, Virosluda fled his house shortly after his father was put in a mental hospital. Seeking to run away from his trauma and his past. He fled by train and later found himself a place to stay, but quickly found himself depressed due to the loneliness and trauma. He was also likely extremely poor due to having run away at such an early age and having no stable source of income.
During this time, Virosluda spent his days mostly just rotting away in his newfound home. He also developed drinking problems similar to the ones his father had, and would attempt to “drink his problems away”. This eventually led him to a local bar, where he would meet the love of his life, Vinomeura.
The two would quickly fall in love, and Virosluda would soon propose her hand in marriage, which she accepted. They spent the next few years building a life for themselves and eventually had two sons.
Later Years
The next few years of their lives would be very prosperous as they raised their children together and found economic stability. A few years would pass, and eventually, Virosluda would receive a call from the mental institution his father was put in. He was informed that his father had passed away, but instead of feeling any kind of strong emotions, he felt nothing. His disgust for him left no room for any sort of sympathy.
In what could only be described as some kind of machination from fate, he would later be diagnosed with dementia. The same illness that took his father away from him.
In his last few years, he struggled to remember many events and people, most importantly, his wife and children. He would grow increasingly frustrated over these symptoms, which eventually led him to isolate himself inside a tomb, where he would hang himself. His wife would later discover his body.
His wife would later call Virosluda’s mother, who was still alive and had lived most of her life alone, seemingly oblivious to the fact that her son had been alive and had raised a stable family.
Limbo
Although the period after Virosluda’s death and how his family reacted to it are mostly unknown, Virosluda’s fate after his suicide is shown. He is transported to a realm utterly devoid of anything, with the only “object” appearing as a giant doomsday clock further away in the sky (possibly some kind of sun or moon).
Although his body appears older and likely incapable of movement, he could still communicate and perceive the environment around him. He was approached by a mysterious voice that called itself “one of the many deities of the universe.” This entity explained to him not only the circumstances behind his death but also the fact that Virosluda was trapped for all eternity, unable to truly die.
The entity showed quite a pessimistic view on reality and the events that happened after Virosluda’s death, which he fully believed, as he did not have any recollection of anything at that point in time; his dementia had completely wiped away any memory he had. As the voice remarks, the world ended after Virosluda’s passing (see theories).
It is implied that some of the voices’ statements are simply exaggerated, that is since the Limbo dimension Virosluda finds himself in is, in fact, a personal hell, designed to punish him for his disgust of the weak (including his mother, father, and also himself), and for neglecting both his old and newfound family. Once their conversation ends, the voice leaves him. This is the last time he is seen being active in the story.
History
Virosluda created their account on July 24, 2020; little is known about its early history. Shortly after their accounts creation, they also created a Discord account alongside. They spent around a month showcasing a few early glimpses of what their game looked like in its earliest state within the Robloxian Myth Hunters Discord server. This resulted in a small number of hunters gaining interest in their myth. Virosluda seemingly went into radio silence after this. The account started gaining traction again shortly after releasing the reworked version of their game, around December 31, 2024, also the day they joined the RMH Myth Development group and a few smaller myth groups. They quickly grew in popularity as hunters such as kingcorky began shouting the game.
From there, Virosluda quickly climbed the ranks of RMD, eventually reaching the rank of Qualified Myth, which was announced on January 29, 2025. They then moved on to RMH, where they currently sit at Established Myth. Their promotion was announced on March 5, 2025.
A mass investigation of Days After Midnight was held by users FaZeghitas and Gekidp on May 17th, 2025.
The game received a major update on January 21st, adding the “Unconditional” badge. This was the only major update, after the game had continued to receive updates adding smaller details; namely, the Train near the cathedral and various trees scattered around the place. The game received its last update on September 6th, 2025, when a new subplace and new badges were added.
Virosluda would go on to place second in the "Best RMD myth" category in the 2025 RMH Awards.
Appearance
Virosluda wears the Musketeer hat and a custom shirt and pants set named “burden” and “fleeting,” respectively. As for physical characteristics, he has the Anguished face and the Ancient Wizard Beard. Lastly, he has a clock-shaped pin on a t-shirt named “at the end of the world” and uses the Goblet gear, the same one Vinomeura uses on her profile.
Personality and Traits
Virosluda doesn’t join his game very often, something that hinders any attempt at communication or interaction with him. However, when he is in-game, he is a quite calm figure, not displaying a lot of emotion when speaking. He is also seen most of the time simply standing instead of walking.
Game(s)
Days After Midnight
Days After Midnight is Virosluda's only game. It takes place throughout multiple subplaces, but is mainly set in the starting place. The game utilizes gameplay elements such as cryptography, spectrograms, messages that appear on top of the screen aswell as in the developer console, and many other puzzle-like aspects.
Walkthrough warning, please attempt to hunt before viewing, click "Show More" to view.
Due to the collage-like nature of the game, with each path being separate from the others, this walkthrough will be divided into sections based on the badges that can be obtained from them.
Upon joining the game, the player will be awarded the "Withering" badge. The player spawns amidst various concrete structures varying in size and shape. Although they are mostly distorted versions of places that can be seen in Virosluda's memories, some of the places the player can encounter may feature colors and textures unlike the concrete or grass found in most of the game.
weakness
TBA
thirteen
The player is able to find 13 floating roman numerals scattered around the map. The order they are collected in do not particularly matter. The first one can be found to the left of the 'HOME OF THE WEAK' building, inside a dome. Two stone figures can be seen here; they have uncannily long arms and legs.
Number two is located in one of the corners of this place, on an elevated part of the grass. Below it, there's a small room with a single chair inside. A telephone hanging by the chord, possibly abandoned mid-call can also be seen beside the number.
Number three can be found in the lower floor of the grass, on top of the train passing through.
Number four is found on top the staircase, right next to where the first roman numeral is found.
Number five can be found in a small burrow in the grass, inside of the bar where Virosluda and his soon-to-be wife can be seen drinking together.
The sixth number is located inside of the church where Virosluda and his wife's wedding ceremony is being held.
The player is able to find the seventh one inside of the couple's shared home, on a ledge. A gramophone is visible in one of the rooms; when clicked, it will play a spectrogram that the player can examine.
An image of Virosluda hanging can be seen accompanied with text, stating: "i only did it because i was afraid, i am sorry."
After collecting the final one, the player's screen will flash to black for a few seconds. Text then appears on the screen, saying: "Something has changed. You don't remember things being this way.". The ambience that has been playing up until now also goes into complete silence after this.
The statue of Virosluda with wings and a now neon head will now start frantically repeating a couple of set phrases. Clicking this statue's head will bring the player into a subplace, titled: "sectors". The purpose of this side game is to put the events of Virosluda's life into order.
limbo?
TBA
legacy
Inside of the "HOME OF THE WEAK" building, to the right of the highest point of the staircase, the player is able to walk through a small non-collideable section of the wall. To their sight, Virosluda can be seen saddened, staring at a family portrait drawn by one of his children, debating what he left behind and whether the next generation of his family will repeat the same mistakes. The player is then awarded the "legacy" badge.
unconditional
TBA
revelations
TBA
Relationships
Vinomeura
Virosluda’s wife, the two met at a bar and quickly fell in love, later having two sons to whom they would raise until adulthood. Around the time Virosluda’s illness started to take a toll on his mental state, she and his sons tried to support him as best they could.
She would later call Virosluda’s mother (whom she had never met) and talk to her about the events. Sometime after (presumably years after Virosluda’s passing), she would die in her sleep and be transported to her personal heaven.
She would attempt to communicate with the cosmic entity inside her personal space, which would tell her about Virosluda’s current whereabouts (Limbo), her fate, and why she was there, and later, displayed a scene of both of her children watching her funeral.
Her deep affection for her husband, despite being punished for neglecting them after having isolated himself, is the theme that marks the end of her game titled “True Bliss”.
Theories
- "Days After Midnight" is set in a purgatory-like world.
- At first sight, one could assume the game is set inside Virosluda's mind, after the events that happened in his life, however, another, more likely possibility, is that the game is set in some kind of purgatory, as it does make much sense for Virosluda's memories to be preserved in any sort of sense after his death (especially considering he likely has some form of dementia).
- The concept of purgatory, in short, is an intermediate state after physical death that would determine the purification or purging of a soul.
- The clocks utilized in-game are known as the Doomsday Clock, a symbol that represents the estimated likelihood of the human race coming to an end.
- The clock here is more of a metaphor rather than an estimation, and shouldn’t be interpreted using actual time. As it pertains to how close the human race is to a hypothetical global catastrophe (in this case it is used to represent Virosluda's death).
- In a more thematic sense, the main colors of the days after midnight map are grey, a color that would be in the middle of the spectrum between black and white. (Black representing Limbo, and white representing True Bliss).
Trivia
This section has not been written in the source archive.
Gallery
This section has not been written in the source archive.
References
This section has not been written in the source archive.
