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Foomy 1982

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R0FL!! Y0u l00k f0r th3 wr0ng p@ge! R0FL!!!— Foomy_1982

Foomy_1982 is a recognizable myth for his distinctive, retro 8-bit tailored game(s), as well as engaging myth hunters with their unique mannerisms. Often being investigated in myth hunts, Foomy and the 1982s group has gained a respectable fanbase and position within both the Mythsman and Robloxian Myth Hunters community

Biography

On the night of December 23rd, the news rang out that the old mayor, 1981s, was going to be hosting a New Year's party. However, a few days before the scheduled date, he fell ill. Instead of coming in person, the mayor opted to stay home and watch from the media. With this decision, the townspeople carried on celebrating the new year.

Tragedy struck at approximately midnight on New Year's day, however, when 1981s was found dead in his home. Simultaneously, rocks happened to be blocking the road to the town as well. With this news reported, the town police returned from vacation and investigated the matter(s), creating a list of suspects, those being Foomy, Catss, 1982s, Flisky, and MEDIA. Furthermore, a crime scene analysis and autopsy listed that the culprit shot the mayor in the neck without any struggle. That would soon prove to be false, however, as they had used a knife instead. As of June 3rd, there have been no updates on the matter, and if the crime scene will be available to the public any time soon rather than the occasional media update.

History

Starting as a small myth in December 2019, their party hosted for the new year gained the attention of varied myth hunters. However, following the event in January, the 1982s acquired the attention of RMIA and BIueMirror, acquiring them an alliance with Mythsman. With their newfound publicness, both groups started hosting their games for hunts and other sorts of events, eventually gaining the attention of Robloxian Myth Hunters, hosting a QnA in-game at one point as well. Furthermore, with the release of the cave, those intrigued by their myth are cooperating to find more knowledge during the group's hiatus.

Appearance

Foomy_1982's avatar consists of a vibrant color palette, with both a red right leg & head, a hot pink left leg, a blue right arm, and a new yeller left arm. Accompanying their look is a custom t-shirt titled "FOOMY,” in addition to the Deal With It 4 glasses, Red Stylish Hair, and as well as adorning the Scumbag Sam hat accessory atop of their head.

Personality and Traits

In addition to the other townspeople, Foomy speaks in an amalgamation of letters, numbers, and symbols, typically replacing vowels with such--using ROFL as an expression of excitement, laughter, or sometimes sorrow as well. Moreover, Foomy comes across as a friendly and accommodating individual to whoever he encounters, typically not hindering investigations when the opportunity presents itself.

Games

GSR
The thumbnail for "GAS STATIOn r0fl!"

GAS STATION r0fl!

"GAS STATION r0fl!" is a myth game created on December 3rd, 2019. The game is an exploration based experience, with there being several teleports which will transport the player along their journey. The game appears to currently be incomplete, with there being a kick-command found in the last game, making the player unable to finish their journey. Walkthrough warning, please attempt to hunt before viewing, click "Show More" to view.

Once the player has joined the game, greeting them should be a blue VHS-like loading screen, consistent in nearly all of the 1982s games. Following afterward, they should then spawn onto a road with a gas station across the way. The player should then take the opportunity to accompany themselves to their surroundings and environment, guaranteeing to make use of their cursor to check for interactable objects in and outside of the building. Furthermore, directing their attention to the gas pumps, the player should then make their way to the farther back pump--placing their cursor on the ground until a question mark appears. Beneath this prompt is a secret passage, and should the player choose to adjust themselves so they can enter, presenting them will be small, narrow hallways.

After making their way through the maze, the player's gaze should set onto a figure in the corner; one who takes on the appearance of the old mayor, 1981. They could be extremely cautious, however, as any contact made with the old mayor will forcefully result in their game crashing. Moreover, if the player returns to the surface to progress instead, they should then make their way to the end of the road and click on the invisible barrier, which prevents them from going any further. This action should insinuate a teleport, taking them to “The highway...".

The Highway...

Upon loading in, the player's avatar will be on a sidewalk on the road. From this point, the player should walk forward until they encounter a large number of rocks blocking the road, with the option of clicking on the area to receive extra dialogue on the situation. On the right-hand side, there should be a large boulder separated from the rest of the pile, although this rock is different from the rest. On the surface of the boulder is an off-color stud, which should prompt a question mark if made contact with the player's mouse. If clicked, the stud should turn black and act as a lever of sorts, opening a passageway not too far. Furthermore, the player should walk up against the right-hand side cliff until they encounter an opening in the wall, making their way through the eerie corridor. At the very end, the player's mouse should once again act as a prompt to teleport, as once they click on the invisible barrier, they will take to "The trailer...".

The Trailer

Immediately after joining the game, bestowing the player, as the name says, is a trailer. The player should take time to explore the building for fundamental details, as well as small, fun aspects such as the kitchen. After the player feels satisfied with their search, they should then return to spawn, facing the trailer. From this point forward, they should climb up the right-hand side barrier cliff surrounding the home, eventually leading to a non-collidable wall. Inside this small cavern are lines of parkour; depending on the player's skill level, it may be a bit strenuous to complete. In the case the player does manage to complete the obstacle course, at the end will be a flashlight. Once the player has received a badge for their accomplishment,[1] they are free to leave and return to "The highway..." where the item gives access to a new area, the cave.

The Cave...

After going back the way they came, the player should then spawn into The Highway... as if they had entered through "GAS STATION r0fl!". Proceeding this, the player should make their way to the end of the left-hand side cliff and climb to the top until they reach the entrance to what seems like a small cavern. Making contact with the abyss that presents them will then teleport them to "The cave...". Otherwise, if the player has not retrieved the flashlight prior, they will be kicked upon entry.

The cave is a very complex, maze constructed area. Henceforth, it is a bit burdensome to give a precise explanation of where the player should go to and be. Moreover, utilizing their resources, the player may freely use the map below to explore their surroundings, with each button labeled with a number corresponding to the entryway they open, and unlabelled “hidden door”s being non-collidable walls.

Nonetheless, there are a few crucial things worth mentioning before the player sets off on their expedition. Once the player discovers the non-collidable wall near the upper right, they will come across a riddle near the "2" labeled button on the map. After careful inspection, they should conclude the answer to be "memory card". Upon saying this keyword in chat, the mysterious trap door inside the snake-like hallway nearby should open temporarily. Should the player choose to enter, although advised not to, they will be dropped into a containment chamber of sorts, and there will be a lever on the wall. Once clicked, the back wall will disappear, and drawn to the player's presence will be a mysterious, black figure. If this creature manages to touch them, the player's game will crash, accommodated by a loud noise.

However, the cave is not complete as of now. Once the player reaches the exit to the cave, they will be kicked upon entry to the preceding game, “The party…”.

Groups

1982s

The 1982s is a small, [corrupt] town that harbors a very slim population. Among the little ones who live there, Foomy comes across to be one of the townspeople.

Relationships

The_1982s

Following the slaying of his father - The_1981s - on New Year's day, The_1982s inherited the position of the mayor over the 1982s. They have strived to hunt down their father's murderer and serve justice; however, the evidence they have come across leads them to suspect Foomy of committing the act.

Frothy_1982

As well as working alongside Foomy as his boss at the gas station, Frothy tends to come across as a mischievous individual. Although having the complex of a tsundere (around Foomy), he favors poking fun at the other townspeople as well as the mayor. Furthermore, Frothy is the older sibling of Azazel_1982, who is the mayor's most familiar friend.

K1773r_1892

"K1773r" is the surreptitious identity of the old mayor's murderer. In addition to their unhinged behavior and eccentricity, K1773r inquires themselves as to who, why, when, and where they are. They seem to view the criminal investigation as a game also claiming the player to "win" if they correctly guess the killer, but continue their murderous spree otherwise. There is no definite conclusion to who or what they are, but despite this, it is known they work at the gas station. So, with the little evidence that is provided currently, myths and hunters alike are left to make a judgment of their own.

Theories

  • Frothy_1982 is the killer.
    • Being the manager of the gas station both Foomy and the killer work at, it may be that Frothy is in on the plan as well. Furthermore, they might as well be the owner of the property. Henceforth, this would explain the old mayor in the labyrinth structure below the gas station and Foomy's access to it, as they are in a very close relationship.
  • The "monster" in the cave is an experiment.
    • Considering the experimental characteristics of the containment room the creature is in, it is reasonable to assume that the monster is but a fragment of what the bigger picture may be. There may be an underground operation or anarchy of sorts, being run by multiple people or the killer themselves, granted the enormous amount of space past the east wall in the lower level of the cave.
  • The trailer is a hideout.
    • The trailer is a mysterious piece of construction. Granted, the only known way to enter it is through a secret passage activated by a switch. This fact could be because the trailer is to serve as a hideout. Similar to a mafia bunker, they usually have almost the same sort of mechanic to enter; a puzzle. That said, the conspicuous clues found within the trailer, such as broken glass, is nothing to ignore.

Trivia

  • With the 1982s aesthetic, it is only natural to draw attention to their choice of music. That said, Foomy makes all the music for the myth. Currently, themes for each character are theorized to be released when the town is complete also.
  • As confirmed by The_1982s, the town has its dialect. However, this language comes across to be more of a written code than spoken, so a cipher may eventually have to be made for their preceding games.
  • Amongst the town's residents, there is a rumor to be a single, old dog. However, rarely does anyone tends to see the animal. At one point, Azazel had appeared to be the only person on its friends' list, so perhaps the dog is a friend of or owned by the individual.

References

References and sources

  1. As seen in image 3 of the Gallery. ↑
Article source & attribution

Text from Foomy 1982 — Myth Community Wiki, revision 111140, by its contributors. Source revision dated June 28, 2026. Republished under CC BY-SA 4.0 unless otherwise noted. Formatting and navigation have been adapted for this site.

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