pluck at the lampost, let the light beam down; a saviour from the darkness— WaningLucidityWaningLucidity is a recognized myth known for its complexity and difficult games. He is a font designer who has become unhealthily obsessed with his work, and after finding out about his work being stolen, he is brought to commit acts influenced by revenge. He has received numerous accolades throughout his myth career, including one Myth Community Banquet award and three RMD awards.
Biography
WaningLucidity was a supposed font designer who took part in creating the Lucida Family of fonts while working under Charles Bigelow and Kris Holmes. For an unknown reason, Waning had been fired from the company where he ended up living inside of a clock tower. Later on, after slowly developing schizophrenia and an obsession with his work, he learns he was replaced and his work was stolen. A man named Hermann Zapf was the one running everything and had apparently been the mentor for Bigelow when influencing him into using Waning's work and successfully creating their "own" products.
This drove Waning to want to seek revenge against Hermann, so he went out into the woods and found his home. Unfortunate for Hermann, he was caught in his sleep so Waning pulled a pillow over his head and ended his life. This act was not done in secret though, and the police were contacted resulting in Waning eventually being caught running down the side of the road. His time in prison was short-lived, as he soon looked to suicide as an escape.
History
WaningLucidity created their account on January 3rd, 2021, and "by the hour" was made the same day. "by the hour" received lots of recognition a few months after its creation from many myth hunters, but would, unfortunately, stay at a somewhat low visit count. Eventually, after a few months, Waning gained a decent amount of popularity from participating in groups such as Robloxian Myth Hunters, Mythsman: Myth Investigation Service, RMH Myth Development, and more. This would lead to multiple nominations in some myth ceremonies and hunts from small groups. He then created another game named Splayed, on April 295h, 2021. On May 3rd, 2021, WaningLucidity hosted an event in his Discord server related to "by the hour".[citation needed]It was a contest of who could reach the furthest in it, as nobody had completed the game at the time. It ended on May 18th with THEpeoplewhoSEES being in the first place and he received a trophy in an update to "by the hour".[1]
On March 27th, 2022, Waning released the revamp of "by the hour" and began changing multiple things across his account. This included the removal of Splayed. This was a four-month process because of "by the hour", and it resulted in lots of attraction from hunters when it was released. On November 26th, an additional badge was added under the game to signify a secret ending.
Appearance
WaningLucidity's most popular outfit consisted of the "Black Messy Wavy Hair", the "" shirt, the "" pants, a "Black Brim Beret", and the "Smile" face.
Personality and Traits
Waning is neutral most of the time, not showing emotions. He tends to speak nonsense from time to time, spewing and garbling random words. He seems to cherish his materialistic possessions quite a lot, being protective over his record player. Waning acts paranoid around others, and often refers to something as if it's there, it is unknown what this something is, but it seems to be influencing him, telling him what and what not to do, making it seem like he is mentally ill. Waning is not in character on Discord.
Games
"by the hour"
"by the hour" is a game created by WaningLucidity on January 3rd, 2021. It goes through the story of him being fired from his job as a font designer under Charles Bigelow and Kris Holmes. The game uses a multitude of mechanics from click-triggers to searching for answers on separate sites on the Internet. Walkthrough warning, please attempt to hunt before viewing, click "Show More" to view.
Here, they must quickly react as the room is beginning to rise with water. A cork can be found behind a generator in the room and the player will die if it is not found in time. The game seems to take place in a break room that seems to be altered to be quite dark and gloomy. A few interactable objects can be clicked around the room, with the most important being a fuse box and valve. The player will have to go around the room to find two fuses, one on top of a table and the other behind some sort of tomb, in order to turn the valve. This will then open a door to a garbage chute that they can fall down in. At the bottom, they will be met with two papers and two small vents. One of them by a note can be taken off and climbed through to teleport to "climb out, back to the soil". The other will jumpscare the player with an extremely loud sound.
The player will spawn in some abstract world where they begin inside some building. Their inventory should consist of a torch that they can use to light up the surrounding atmosphere. Stepping outside will cause the hint GUI to read, "watching from above, two upwards of, where you stand, once you are done, find the icon". This is referring to the second window above the doorway where the player can angle their camera right to find something to click. After clicking it, they should rush back inside the house because lasers will be activated which are lethal. To get past these, the player will have to walk through them when they're red and stop in between when purple. Keep in mind there is an idle animation. Next, they can walk up the first four steps of the staircase to the next platform, but then jump over the rest because they are non-collidable.

This platform has a few odd structures around with seemingly no way to progress, however, the player can find a click trigger near the top of the back left corner of the tent-like structure on the left. The block that needs to be clicked is also shaded in a darker color than the surrounding studs. Once clicked, new messages will show in the hint GUI and a bridge connected to another platform will be made. From here, the player will need to find the end of the pillar-like structure with holes while viewing it from the right. The objective is to find another click trigger that will kick them but leave them a hint. After returning back to the same point, they should stand on the pedestal and say, "Icon Star Arrow". Colors around the player will become bright and inverted, so they must equip the torch a few times until they are teleported to "thieves".
Ahead of the player should now be a tower of desks with Waning's boss' face printed on the side of it. At the desk, clicking the bottom drawer will splat a decal on the screen, referring to someone as "him". This combined with googling "RQEN bagenov" should give the idea that Charles Bigelow and Kris Holmes are involved. Saying "Bigelow" in the chat will open this draw which will then also let the player click the final newspaper in the game to move forwards. The newspaper is located on one of the desks on the stack. Once doing this, more dialogue will appear, and afterward, a red patch of light will appear on the floor, moving in a circular direction. Touching this patch will teleport them to the 5th game, "interlude".

The next game interlude simply requires the player to walk forward to another red patch moving in a circular motion. Dialogue is played while they progress, and at the end, they will need to touch another red patch to get to ""the arrow writhes in the icon's grip". This one takes place in a voxel-type place with a few trees and a wooden stump. To enter the stump, the player has to find four triggers, two clickable and two touchable. The first click is on the roof of the stump towards the front right corner, and the second is on top of the hedges near spawn. It can be accessed by standing on the top of the stump. The touch triggers both require some parkour skill to it. The first is on the tree at the far right back of the map. The player will need to jump from the stump and onto a second tree to reach the trigger. Once on the tree in the far right, the player should jump and they'll have the first trigger. The second touch trigger can be found in the opposite corner of the map. The player will notice transparent blocks on the near left corner from spawn. The player should jump from each transparent platform until they reach the nearest tree. The touch trigger will be on the top of the tree.
Once these are all found, the player may enter the stump. Clicking the weird-looking stick figure on the bed will freeze the player for a while whilst demonic laughter plays. Eventually, a scream is heard and the player is able to move again. The badge "death of an icon" is also granted to the player. Attempting to walk back out of the stump will result in another teleport to "slunk back", the 7th game. The player is brought to a road where flashing blue and red lights chase them, which seem to be police. No matter what the player does, they are caught by them and teleported again to "float".
This game has a straightforward concept. Click the stairs in the corner of the jail cell to move them next to the pole, and then the rope in the other corner. The player's screen will fade to black and audio will be played of someone hanging themselves along with someone frantically trying to open a door. This is assumed to be the current end of "by the hour".
Splayed (unavailable)
Splayed is a previously used game by WaningLucidity that has since been made private and discontinued due to the revamp of "by the hour". Splayed showcased an apartment-like place where the player had to progress using codes. It shared many similar aspects to the old version of "by the hour", such as bright lights, loud music, and many teleports.
Groups
prefrontal embrace
Prefrontal embrace was originally a group used for donations and distributing Robux to other accounts or users, hence its previous name; "Paying Alts and Such". After the revamp of WaningLucidity's game in 2022, the group also got updated to be more of a support group for the myth. There is seemingly not much else to this group, but it is slowly gaining members.
קְבוּצָה
This group just seems to be named "Group" in Hebrew, and only contains four members. The group is owned by HourgIas and it is completely unknown what the purpose of the group is. It only has four members due to it being private and composed of four myths, including WaniningLucidity. It is possible that it is some sort of collaboration group, but again, not much information about it has been given out.
Theories
- WaningLucidity suffers from schizophrenia.
- Schizophrenia was mentioned in the previous version of "by the hour", and most of the games were completely chaotic.
- Waning has had breakdowns while being questioned about some events.
- The first and second game stay consistent to the original style yet the third switches drastically. The fourth goes back, the fifth changed yet again and the last three are completely different from each other.
- The particularly eventful events of Waning's progression through the game are usually the most abstract, likely showing that the more impactful an event is, the worse his schizophrenia gets and it may be his worsening schizophrenia that makes these events more impactful.
- Waning was fired from his job because he began growing insane while still working.
- One of the sub-places takes place in what appears to be a memory of a break room at his work. This memory isn't completely normal though, as the room floods with water and loud noise is made in the background. After unlocking a door, the player can fall into a garbage pit where more information can be found.
- Waning gives in to his intense schizophrenia midway through the game.
- The first three games may showcase Waning fighting his ever-worsening schizophrenia, climaxing at the third game where it begins to win.
- The fourth game, where he finds out about Hermann Zapf stealing his work, is where he begins to listen to what his illness is telling him (likely to kill Zapf).
- The games up to the murder of Zapf show the better side of his brain questioning himself, and then choosing to continue either way. This is where the schizophrenia has made Waning give in to the delusions. The games also begin to calm down from this point onwards, which may be Waning showing less resistance.
Trivia
- WaningLucidity won first place for the "Best Puzzles / Ways to Progress" category in 2021 RMH Myth Development Myth Awards.
- Waning owns a Discord Server for his followers where updates to his game are shared.
- ""by the hour"" was inspired by the books, 1984 and Fahrenheit 451, during the original version.
- Some of Waning’s close friends helped him with developing some things in "by the hour", the most notable being the popular myth hunter, THEpeoplewhoSEES.
- Despite having over thousands of visits, only a handful of people have gotten both "the death of an icon" badge, and "quite yielding". Even fewer have obtained the newly added badge, "(clozapine)".
- The revamp of the game has been nerfed considerably since release, being far more difficult and likely barely possible pre-nerf. However, most hunters agree that the revamp also brought better quality to the game all-around.
Gallery










References
References and sources
- As seen in image 2 of the Gallery. ↑
